First campaign WARDOGS

Your next match. A much bigger war.

A persistent community campaign for WARDOGS. Choose a faction, shape the strategy, and make every battle part of a larger story.

Map of Kolchia Regional campaign map. Kolchia is divided into provinces held by the Meridian Compact in the west, the Vostok Union in the northern highlands and the Crown of Mehran in the south-east, with neutral and contested ground in the centre. Icons mark strategic sites: PV-1 extraction, oil and refineries, munitions plants, rail bridges and junctions, ports and mountain passes.

Strategic sites

One campaign. Every battle connected.

War Table is a campaign layer around WARDOGS. You still play WARDOGS, but every match now feeds a war that runs for weeks or months.

  1. Once

    Pick a side for the whole campaign.

    Meridian Compact, Vostok Union or Crown of Mehran. Come solo, with your squad, or bring your whole community.

  2. Every round

    1. Your faction decides where to attack and what to hold.

      Pick targets, defend key ground, and spend fuel, munitions and supplies. Faction leaders and veterans help steer the plan.

    2. Organized battles settle every plan.

      Strategy decides where and why you fight. The battles decide what actually happens.

    3. Results redraw territory, resources and supply lines.

      Ground you take stays yours until someone takes it back. The next round starts from this map.

    Next round starts from the new map.

Kolchia Campaign map

Three factions start the campaign on one shared map of Kolchia.

Three powers. One contested region.

The struggle for Kolchia and its valuable PV-1 resources begins with choosing a side.

  • Meridian Compact emblem: a segmented blue star with wing-like bars

    Meridian Compact

    Commercial power. Global ambition.

    A coalition of corporate interests and allied governments fighting to secure Kolchia’s resources.

    Military arm Lonestar

  • Vostok Union emblem: a red angular winged V with ivory accents

    Vostok Union

    Industrial might. Collective resolve.

    A union-state power pursuing strategic security through coordinated industry and force.

    Military arm Valkyrie

  • Crown of Mehran emblem: a green and gold lion with a curling scorpion tail

    Crown of Mehran

    Royal authority. Regional influence.

    A Persian royal power seeking influence through trade, intelligence, and military strength.

    Military arm Manticore

Every objective has a purpose.

Fight for the resources and connections that sustain your faction.

  • Concept art: an oil refinery and fuel storage tanks in a mountain valley at sunset.

    Fuel the advance

    Oil fields and refineries supply the war effort.

  • Concept art: rows of artillery shells and ammunition crates inside a munitions factory.

    Sustain the offensive

    Munitions factories help keep the front supplied.

  • Concept art: a freight train crossing a high rail bridge over a frozen mountain gorge.

    Control the connection

    Bridges and railways connect resources to the front.

Capture the site. Secure the route. Support the front.

A living campaign Event concepts

The world changes. Your strategy must too.

Weather, damage, and discoveries can reshape Kolchia between battles. Each event arrives as a briefing your faction can prepare for and answer.

Changing conditions create new pressures, opportunities, and decisions throughout the season.

Concept art: a squad silhouetted on a ridge at dusk, looking over an industrial valley.

The road to the first campaign.

War Table is being developed in phases, with each phase building on the last. Building out the community first is critical, as it lays the foundation for successful server tests and future campaigns.

  1. Now

    Build the player base

    We’re gathering the players, squads, and communities who want in. Signups decide how big the first server tests will be.

  2. Milestone 500 signups

    Discord server opens

    When 500 people register interest, we open the War Table Discord, where squads and communities can start organizing.

  3. Next

    Community server test

    A first test on WARDOGS community servers, verifying that battle results and server telemetry and other data successfully report back to our systems.

  4. Then

    Alpha campaign

    A short campaign with real factions and a smaller map. The matches will be manipulated to test various scenarios and gather feedback.

  5. Later

    The base campaign

    The full campaign map, with all three factions fighting a war that runs for weeks or months.

After that: new seasons and new campaign maps, built on what the earlier phases teach us.